MYTHOS RUINS _132 INFILTRATING ELDER RUINS_133 EXPERIENCE & ADVANCEMENT _ 138 EPISTLES, CLUE POINTS & INSIGHT _139
CHARACTER PERKS_ PERKS _ 38 MADNESS RULES _ 42 UNNERVING STRESSORS43 STRESSORS 43 SEDATION_ SEDATION_ 44 GOING MAD _ 45 EXTREME HORROR _ 47 RECOVERY _ 47 DYNAMIC MADNESS: BONUSES _ 49 DYNAMIC MADNESS: PROFESSIONS _ 50 COMBAT & WOUNDS _ 56 COMBAT VARIATIONS_ 60 HEALING _ 61 MAGICAL WOUNDS_63 CLUES, INSIGHTS & INVESTIGATIONS _ 68 INSIGHTS _69 CHARACTER PHILOSOPHIES_ PHILOSOPHIES_ 33 E. RUNNING A HORRORHORRORMYSTERY STORY _ 76 A p p e n d i c e s _ 141 CASTING SPELLS _ 84 ALLIES & ADVERSARIES96 ADVERSARIES96Ī. ROLLING DICE _ 19 LIMITS _ 21 INSIGHT _ 21 PULP STUNTS _ 22 DANGER CHECKS _23 TEAMWORK _23 SPECULATION _ 70 PREPAREDNESS _ 70ĪRCHIVES _ 71 GRIMOIRES _ 73
The written text is ©2014 Jonathan Rowe This edition © 2015 Cover art is ©2011-2014 Obrotowy, permission pending Interior art is by Dominique Signoret, reproduced under Creative Commons licenseĭreaming within Haunted R'lyeh Cthulhu abidesĬONTENTS WHAT IS THE MYTHOS? _ 8 THE GREAT OLD ONES _11 This author claims no copyright over the fictional characters, fantastic settings and literary concepts explored herein. The works of H P Lovecraft are public domain.